If we assume six normal encounters are the standard, perhaps we condense that down into 2 deadly encounters in a day. So we occasionally want to cut the grind and replace it with encounters that clock in as deadly. It's not exciting, memorable, or risky.ĭanger, on the other hand, is electrifying. There's a reason "grinding for XP" is viewed as a chore. But can "getting to six" result in a lot of low-stakes, grindy encounters? Yes, without a doubt! We need to have some balance if we don't want our players rolling up new characters every other session. Join The Arcane Library's newsletter for a free 1st-level adventure, plus more articles like this one! We laser-in on "getting to six," a term meaning reaching enough encounters per adventuring day to keep the party busy-but-safe (which usually turns out to be six encounters).īut what we're really doing is figuring out how to avoid danger and make the world a low-risk place for our players. Which is what happened to my character, by the way!Īs Dungeon Masters, we often focus on making our encounters perfectly level-balanced, neither too risky nor too easy. I would! I would have preferred to die in a heroic battle against a deadly monstrosity that was ravaging nearby villages, a beast we chose to face knowing death was a real risk. Would you feel a bit sold short in that case? that's already taken) to create exciting, memorable moments players will talk about for many sessions to come.įirst of all, imagine your character dies unexpectedly on the end of a goblin's sword in an encounter that was just supposed to drain a few of the party's combined HP and spells. So in this article, I want to look at how Dungeon Masters can use the forces of danger and death (D&D. I realized that without the serious danger that resulted in my character's death, her demise, and the campaign itself, would have been far less exciting and meaningful! It hurt to lose a character I loved (our reactions were caught on live stream ), but I also knew I wouldn't have traded that outcome for anything less. I had an epiphany during a gaming session when my character died in the vicious jaws of a manticore.
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